Grave Consequence: First Face-Off is Southern California’s first major Technika Tournament. This tournament will put Technika Players to the test; challenging their ability to compete with one another to see who will prevail in the competition from players around the world in the international server. The theme is based around survival and strategic song selection in each round.
Tournament Entry Details Entry Fee: $7.00 Entry is completed when a contestant’s registration has been submitted and their Entry Fee has been received.
Entry Fee payments will only be accepted the day of the tournament. Entry Fee payments will no longer be accepted after 1:00pm on the day of the tournament.
Registration may be done at the tournament venue or on-line. Details are announced prior to the tournament.
Entrant Limit: 54 Contestants. No further entries will be accepted after 1:00pm, Saturday, August 6th, 2011.
No further on-line registrations will be accepted midnight of Monday, August 1st, 2011. Once the maximum player limit or entry conditions have been reached, no further entries will be accepted. Please refer to Entrant Limit for details.
Commencement & Location
Grave Consequence: First Face-Off will begin the Qualifying Round promptly at: 11:30am PST, Saturday, August 6th, 2011 at Round1: Bowling and Amusement
1600 S. Azusa Ave., Suite 285, City of Industry, CA 91748
Please arrive early!
Divisions / Brackets Skill Brackets: 3 Beginner – “Normal” (NM) Intermediate – “Hard” (HD) Advanced – “Maximum” (MX)
If a contestant is undecided with which bracket to participate, it is recommended to circle “HD” in the registration form.
Prizes for each bracket will be announced prior to the tournament. Prizes for this tournament may be provided by tournament organizers, sponsors, and/or by the venue. Prizes are subject to change at any time.
Song difficulties in this tournament will not be disclosed for the entire duration of the tournament until the round begins. Contestants will discover the song’s difficulty at the beginning of each round.
Headphones – Headphones are mandatory. Some Round Styles may require contestants to use headphones provided by the tournament organizers, otherwise, you may use your own.
Glitching – Glitching is not permitted. If caught, 30,000 points will be deducted from the contestant’s final score in the round. This deduction is only applied once per turn. *Tapping Chain Notes is allowed.
Fever – Fever is not permitted in the Qualifying Round in all brackets. The use of Fever is permitted in only Normal (NM) and Hard (HD) brackets during the Elimination Rounds. The use of Fever in non-permitted brackets consequences a 10,000 point deduction from the contestant’s score for that song. This deduction may be applied multiple times per turn.
Failing – If a contestant fails a song (this is indicated by a “Failed” or “Game Over” screen), the contestant will receive a score of 0 for that song and the songs following thereafter in their turn.
Changes to tournament rules may occur without notice.
Upon the event of a tie in terms of the final score in the round, contestants are then ranked by highest number of MAXs obtained. If that still results in a tie, contestants are then ranked by the highest combo bonus.
Grave Consequence: First Face-Off will be an elimination-style competition. Eliminations will happen at the end of all rounds except for the Qualifying Round and except during certain Round Styles.
There will be no eliminations in the Qualifying Round (Round 1). Round 2 eliminations will be based upon the combined final scores of round 1 and round 2. This elimination rule prevails unless another rule is specified as part of a Round Style.
Contestants are ranked by their final scores in the current round unless indicated in a Round Style. The bottom 50% of contestants is eliminated from the tournament in the first elimination round. Then, the bottom 30% of contestants is eliminated in rounds thereafter. If there are an odd number of contestants, the extra, remaining contestants will be eliminated (numbers rounded up). An exception is made if only 4 contestants remain; in this case, only 1 contestant is eliminated until only 3 remain.
Please note that there may be ways to re-enter the tournament after elimination based upon the Round Style.
Upon the event in which a contestant does not follow the terms given in this tournament outline, or disrupt the tournament in any way, shape, or form, the contestant will be disqualified for the remainder of the tournament under the discretion of the tournament organizers. Contestants will not be entitled to reclaim their Entry Fee payments upon disqualification under any circumstances.
No personal Platinum Crew cards will be used. Tournament Platinum Crew cards will be provided.
There will be a maximum of 5 rounds for each bracket (1 Qualifying Round, 3 Elimination Rounds, and 1 Final Round). If only 4 or 3 contestants remain prior to the Final Round, the Final Round will immediately follow.
Upon completion of the Qualifying Round, elimination rounds will initiate therein, and winners of the bracket will be announced at the end of the elimination process, in the results segment of the tournament for that bracket.
In Grave Consequence: First Face-Off, at the end of the contestant’s turn of each round, the contestant may be given a form to fill out containing a list of songs that may appear in the following round. In most cases, the contestant will select 5 songs that appear on the song list form. The top 3 popular selected songs will be used for the next round. This method may change depending upon the following Round Style.
Contestants will be ranked by highest score for all rounds in the elimination process unless indicated in a Round Style.
In Grave Consequence: First Face-Off, contestants are to perform a set of songs they selected dependent upon the form he/she filled out prior to the start of this round. The contestant will play the songs they selected for all 3 stages. The contestant’s score determines whether or not he/she enters the bracket of their choice. The tournament organizers will have a set of two undisclosed “target” scores (also known as a “target score range”) for each of the selected songs the contestant plays:
- If the contestant surpasses the target score range, the contestant is entered into the next upper bracket.
- If the contestant falls below of the target score range, the contestant is entered into the below bracket.
- If the contestant is within the target score range, the contestant is entered into the bracket of their choice.
There are no eliminations in this round. The round is completed when all participating contestants are placed in a level bracket. Contestants with the lowest score this round play first in the first round of the elimination process.
Not all of the following round styles will be used. Round Styles may be combined. If a contestant fails a song, they receive a score of 0 for that song and the following songs thereafter in their turn.
High Score Attack
Contestants compete to get the highest score (closest to 300,000) by obtaining as many “Rainbow” MAXs as
Low Score Attack
Contestants compete to get the lowest score possible without failing. Player Ranking is determined based on
final lowest score.
In-game modifications are mandatory for all songs in this round. These mods may differ for each song, but each song’s mods will be the same for all contestants. Mods include: Fade In, Fade In 2, Fade Out, Fade Out 2, Blind, Left Wipe, Right Wipe, Reverse Wipe (Note: Blink and Blink 2 will not be used in this round). Each stage will progressively have more mods to increase difficulty (I.e., first stage would have only 1 mod, second stage would have 2 mods, and third stage would have all 3 mods-types active).
The tournament will provide contestants with headphones that are plugged into an audio device that is NOT the Technika machine. The headphones provided may be playing content other than the songs the contestant is playing. All contestants will use the same headphones and volume settings. The Technika machine master volume will be set to zero. The contestant will have to play the song while listening to the mystery track.
Contestants are to get as many COOLs as possible while playing the song. Anything other than COOLs will not be counted. Player Ranking is determined by the number of COOLs obtained.
Contestants are to get as many GOODs as possible while playing the song. Anything other than GOODs will
not be counted. Player Ranking is determined by the number of GOODs obtained.
Contestants will only use one hand to play for this entire round. The unused hand will be placed behind his/her back as they play. Contestants are not allowed to switch his/her one hand during the round. Switching to their other hand will result in penalization and 20,000 points are deducted from the contestant’s score for that song. This deduction may be applied multiple times.
“One-Eyed Pirate” Contestants will only use their non-dominant hand for this entire round. Contestants will fully cover one eye using the palm of their dominant hand at all times as he/she plays in this round. Contestants are not allowed to switch to his/her dominant hand during the round. Switching to their dominant hand will result in penalization and 20,000 points are deducted from the contestant’s score for that song. This deduction may be applied multiple times.
The machine master volume is set to zero. Contestants are not allowed to use headphones. Members of the audience are allowed and are encouraged to sing the song to “assist” the contestant. Contestants can choose any three songs in this round. The sum of the combined difficulty levels of the songs a contestant selects must add up to at least 13 for NM bracket, 14 for HD bracket, and 16 for MX bracket. Contestants failing to comply with this rule will have his/her final score reduced by 50%.
Mini Roulette Each contestant selects 3 others people from anyone in the crowd (only present audience members and other contestants from any bracket may be selected. However, non-eliminated contestants from the same bracket, and tournament staff, cannot be selected) to form a roulette team. Roulette uses left wipe modifier. Player Ranking is determined based on final score of the team.
“Trollette” The contestant selects 3 teammates for the next contestant. The last contestant selects for the first contestant. The 3 selected teammates can be anyone from the crowd (only present audience members and other contestants from any bracket may be selected. However, non-eliminated contestants from the same bracket, and tournament staff, cannot be selected). Roulette uses left wipe modifier. Player Ranking is determined based on final score of the team.
“Pinky and the Brain”
Contestants only play with their pinky fingers during this round. No other parts of the hand/body may be used in this round. If the contestant touches the screen with any other part of their hand besides their pinky, he/she will be penalized and 50,000 be deducted from their final score.
“Karma” Contestants fill out a pre-defined form with songs and mods to pick from. Contestants select what they want, and submits their course to the tournament organizers. Contestants pick a random course out of a container containing all submitted courses. There is a chance a contestant could get the paper he/she filled out and must play their own set.
Contestants are to play the set only utilizing glitching methods. All notes cannot be played normally. Methods of glitching include: sliding tap notes, holding or tapping very short drag notes, switching fingers during a long drag note, sliding chain notes in the same note “lanes” but not on the actual chain, holding hold notes before the bar passes the note to receive a GOOD, holding down repeat notes and tapping in the same note “lane” with another finger, sliding repeat notes, holding down repeat notes and tapping tap notes if the notes are aligned with a repeat note peg, holding a hold note and dragging the holding finger one lane above or below the hold note, holding down double hold notes with one finger, moving with the judgment bar with one finger along the play field divider and tapping or holding the lanes of notes with another finger, moving with the judgment bar with 4 fingers in all 4 note lanes, and other methods that were not intended by the developers. At least 3 of these methods must be used. If caught playing a note normally, or the glitch methods used are below the required amount, the contestant is penalized and 5,000 points are deducted to the song score. This deduction may be applied multiple times. (Glitching will be allowed. No penalty or point deduction due to glitching will be applied in this round.)
Contestants eliminated in this bracket as of the start of this round (the “Revengers”) may choose a contestant still in the tournament (Those eliminated earliest, or with the lowest scores, choose first). The Revenger may select a set of songs for the target to play, and can optionally add only one modifier of their choice to each song (Note: Fade In 2 and Fade Out 2 modifiers, and songs with a difficulty level of 10, are NOT allowed in this round). If the target contestant fails a song, the target contestant is eliminated, and the Revenger will take their place in the tournament. No further eliminations will take place at the end of this round. Multiple Revengers may target the same contestant. Player Ranking is determined based on earliest eliminations first, then by highest score.
The Final Round may be one or a combination of the previous Round Styles, or may have a different set of rules organized by the tournament organizers. This information is only disclosed to tournament organizers until the start of this round, as a surprise for the final contestants.
Some Round Styles and tournament ideas are credited to Aaron Teplitsky (YYR), members from BemaniStyle.com, and those in relation to the Technika community. Big thanks to Pentavision, Round1: Bowling and Amusement, and everyone who has participated in creating and organizing this tournament.
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