DJMAX Portable 3

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DJMAX Portable 3.
Alternate Cover Sheet.

DJMAX Portable 3 (Korean: 디제이맥스 포터블 3) is a music game for the PlayStation Portable developed and published by Pentavision in South Korea and PM Studios in North America(/internationally).

It is the seventh installment of the game for the PlayStation Portable and the third of the numbered series, regarded as the actual sequel to DJMAX Portable 2 as Clazziquai Edition and Black Square branched out thematically for the METRO Project in 2008, while DJMAX Fever (USA) and DJMAX Portable Hot Tunes (Japan) were compilations of Portable/Portable 2 songs.


Portable 3 was officially announced May 25th 2010, shortly after DJMAX Technika 2 was unveiled. A teaser site hinting at the (then unknown) Remix system went up on June 1st 2010, and official trailers by Pentavision and PM Studios were released June 18th 2010, followed by a Gameplay trailer unveiling the new Remix system on Aug 6th 2010, a Song Preview trailer on Sept 7th 2010, and finally a release trailer.

The game launched both in South Korea and North America on October 14th 2010, with limited UMD copies (1000 of the Limited Edition Pack, and 5000 non-LE) going for sale in North America. The USA version's main distribution method would be the PlayStation Network, following the digital distribution legacy of DJMAX Fever. The PSN version officially launched on Oct 19th 2010.

Game Tracklist

Main article: DJMAX Portable 3:Tracklist

There are 30 songs available in Portable 3 for starters, out of 40 total playable songs. The other 10 songs are obtained via the random Level-Up Rewards, and start appearing at a certain player level.

Cameoed Music

Songs that appear in Remix mode.

  • I want you (in Sweet Dream)
  • Ladymade Star (in Cosmic Fantastic Lovesong)
  • Beat U Down (in Xlasher)
  • Colours of Sorrow (in La Campanella: Nu Rave)
  • Y (in Say it from your heart)
  • Starfish (in Keys to the world)
  • Lovely Hands (in Raise me up)
  • GET OUT (in Sunny Side Remix)
  • Secret World (in Sunny Side Remix)
  • SON OF SUN (in Rage of Demon)
  • Landscape (in Dream of Winds)
  • Cypher Gate (in Syriana and Whiteblue)
  • Original OUTLAW (in Desperado and Outlaw Reborn)
  • Get on top (in Supersonic and Syriana)
  • Original MASAI (in MASAI Remix)
  • Taekwonburi (in NB Ranger Nonstop Remix)
  • Honeymoon (in Love is Beautiful)
  • NB Girls (in Break!)
  • Cherokee (in ZET Mr Funky Remix)
  • Supersonic (in Luv is True)
  • Armageddon (in Gone Astray)
  • Rain Maker (in Gone Astray)
  • Beautiful Girl (in Drum Town)
  • Sunny Side (in Trip)
  • Supersonic (in Enemy Storm)
  • Syriana (in Funky People)
  • Brain Storm (In Enemy Storm)


  • Button modes are 4T/6T/3.2T/4.2T/6.2T. The .2T modes denote a new "Remix" system revolving around the use of the Analog stick that radically redefines gameplay. The charts in Remix mode ubiqtorously change the sound of the songs themselves and can be considered a more standardized, all-encompassing spiritual successor to ReDesign patterns of Black Square and Technika, emulating the various DJ tricks and live remixing of music.
  • NM/HD nomenclature still used for Classic 4T/6T. TS/SS/WS used for Remix 3.2T/4.2T/6.2T modes.
    • MX was scrapped from Classic nomenclature although this seems to be largely a semantic difference as several HD charts are as hard as MX charts in previous games.
    • TS appears to be "Turntable Style" where only Turntable notes appear. SS appears to be "Sampler Style", with the addition of Sampler notes on the right Remix Zone, appearing only on Turntable notes. WS, which appears to be "Workstation Style", goes all out with Sampler notes on both Remix Zones, often independent of Turntable notes. (This independence makes it a lot more complicated than it sounds!)
  • Key Assist (auto-correct) feature from DJMAX Fever, Black Square and Trilogy has been removed.
  • Network mode has been removed. Cannot battle with other players like DJMAX Portable 2
  • The game now has a judge window below 1% that outright breaks you (and drops your HP). No more spamming your way past Nightmare.
  • Song lengths are gravitating back towards 2min rather than the 1:30-1:45 of Metro Project/Technika 2, similar to Portable 1 and 2. e.g. Keys to the World uses the 2:00 cut from Black Square OST


Main article: DJMAX Portable 3:Arcade Mode

Arcade Mode in Portable 3 has several selectable options, basically all the button modes that have been unlocked (Classic 4T and 6T modes start unlocked). Selecting a mode then prompts a selection of 3 songs in sequence, where each "Stage" has a different, non-overlapping songlist for that button mode. In addition to the various button modes, a seperate Free Style mode exists that allows play of songs in any order, in any button mode, as long as they have been unlocked for Free Style.


Main article: DJMAX Portable 3:Mission Mode

Missions in Portable 3 are be divided into 2 categories: Missions, and DJ Challenges. The latter function more like PSN Trophies/Achievements, and are not related to a song, e.g. watch the entire tutorial, get a 1% MAX Rate on a song, playcounts, combo counts, etc.

There are 70 Missions and 30 DJ Challenges.


  • Play Data
  • Video (8 (remixes/revivals) unlocked at start, unknown total number)
  • Internet Ranking
  • Images ( x/80, some unlocked at start) see Category:Portable 3 PSP Wallpapers


  • Data Install - 810MB, improves loading times, although not as fast as PSN version
  • Display
    • Gear LEFT/CENTER/RIGHT - Changes position of Gear
  • Control
    • Default
    • Custom - Appears to be bugged, when using Custom settings on 4.2T and 6.2T, 'Square' on right Remix Zone does not register correctly. Additionally the Option display of the 4.2T and 6.2T settings are wonky.
  • Data
    • Autosave ON/OFF
    • Save
    • Reset
  • Difficulty EASY/NORM/HARD
    • EASY - HP Loss x0.8, HP Recovery x0.8, XP x1 (Maximum level 50), Score 70%
    • NORMAL - HP Loss x1.8, HP Recovery x1, XP x1, Score 100%
    • HARD - HP Loss x4, HP Recovery x0.2, XP x1.3, Score 130%


Main Article: DJMAX Portable 3:Unlocks

There are three main ways that content is unlocked in Portable 3. The first is simply playing songs in Arcade Mode's Stage Mode. The second is by completing Missions and DJ Challenges. The third is simply by levelling up. On each level-up, three reward boxes are presented, and upon selecting one, the reward is revealed, along with the other two possibilities. Unlocks include button modes, songs, WS charts, character/gear/note/effectors, images, and music videos.

Limited Edition Pack

Main article: DJMAX Portable 3:Limited Edition

DJMAX Portable 3 had a limited edition package simply called "DJMAX Portable 3 Limited Edition", which contained the game, an alternate coversheet, a 2-Disc OST, and a Creator Book (in Korean) containing artwork and interviews pertaining to the development of the game. The package is contained inside a cardboard box with a holographic design and etching reminiscent of a turntable.

In the USA, only 1000 copies of the Limited Edition were made, and sold under the name "Special Bundle Edition" (SBE), with the added bonus of a raffle for various prizes sponsored by PM Studios and Pentavision. The distribution of these SBEs was done via Bemanistyle where international shipping was an option (albeit a confusing one).


Aside from typos and textual errata, a few bugs exist with the game:

  • 4.2T and 6.2T appear to have registering problems in the right remix zone. The Options screen has Triangle and Square flipped for these lanes, which may be related.
  • The alternative playcount method of unlocking reportedly sometimes fails to trigger, forever locking out the reward, even if the primary method is subsequently triggered.
  • After scoring 999,999 combo in Freestyle, playing a song for the first time, the score is halved and combo isn't accumulated. (eg. Assume that song can possibly score 100,000 pts and 500 combo, the results will show 50,000 ~ 60,000 pts and 0 combo at Song Select.)
  • Sometimes in the remix modes,the game sometimes go to the left remix zone automatically even if your analog stick is not broken.

As of today it appears Pentavision are aware of the bugs. This most likely means a patch, delivered via PSN like Hot Tunes.


On 28 Dec 2010, a patch was released for the Korean version of DJMAX Portable 3. To update the new version, press the "triangle" button on the UMD button and select update. After updating the game, it will be listed as being version 1.01 by pressing the "triangle" button on the UMD button and selecting information. Currently, there has been no news on a possible patch for the American version of DJMAX Portable 3.

These glitches and bugs are confirmed that they have been fixed.

  • A bug that can enter the 6.2T Free style before the 6.2T unlocked.
  • Some Characters' Stats are changed (Most of them are the EXP stats.)

These glitches and bugs are not confirmed if they have been fixed.

  • Reward "locking" glitch
  • Mission Glitch (where you skip the current mission and enter the next mission instead, while playing the same amount of song(s) in the first mission)

Remarks: It seems that an unknow crash with language setting except Korean while entering the game if you have your memory stick inserted as it remains black screen.

Two methods can prevent the crash if you have.(Or more?)

  • Method 1: Switch your language setting into Korean
  • Method 2: Eject your memory stick while you are entering the game. Feel free to insert the memory stick again when you see the game interface. (Press 'YES' if the PSP does not find your memory stick.)

Both methods can work with your save data. But method 2 may not access the patch.

Delete patch:(Two methods)

  1. Access into the memory stick, delete the directory ULKS46236[Game code for Portable 3] in PSP->GAME
  2. Delete the patch in the PSP (Game->Memory Stick)

External Links